CoaT

Description:

Windrell Stormcloak
Level 1 Human Fighter

Initiative: +0
Senses: Perception +0;
HP 26; Bloodied 13
AC 17; Fortitude 13; Reflex 12; Will 11
Healing Surges: 9 per day, recovers 6 hp.
Speed 5
Basic Attacks: melee +0; ranged +0
Attacks: Javelin +2 melee (1d6), Crossbow +3 ranged (1d8)

At-Will Powers: Reaping Strike, Cleave, Tide of Iron
Encounter Powers: Spinning Sweep, Magic Missile [multiclass]
Daily Powers: Brute Strike

Alignment: Unaligned
Languages: Common, Draconic
Skills: Acrobatics +0, Arcana* +6, Athletics* +5, Bluff +0, Diplomacy +0, Dungeoneering +0, Endurance* +5, Heal +0, History +1, Insight +0, Intimidate* +5, Nature +0, Perception +0, Religion +1, Stealth +0, Streetwise* +5, Thievery +0.
*indicates trained skills

Abilities: Str 11 (0); Dex 11 (0); Con 11 (0); Int 13 (1); Wis 11 (0); Cha 11 (0)
Feats: Multiclass | Arcane Initiate, Mounted Combat
Racial Abilities: Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses
Class Abilities: Combat Challenge, Combat Superiority, Fighter Weapon Talent [Two-handed weapons], Implement (orb, staff, wand) [Multiclass], Implement (orb, staff, wand) [Multiclass], Implement (orb, staff, wand) [Multiclass]

Gear: Scale armor, Javelin, Crossbow, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 10 gp

=Key Calculations=
Initiative: +0 (1/2 level) +0 DEX = 0
AC: 10 + 0 (1/2 level) +7 Scale armor +0 shield bonus = 17
Fortitude: 10 + 0 (1/2 level) +0 CON +2 class +1 racial= 13
Reflex: 10 + 0 (1/2 level) +1 INT +0 class +1 racial +0 shield bonus= 12
Will: 10 + 0 (1/2 level) +0 WIS +0 class +1 racial= 11
Javelin Attack Bonus: +0 1/2 level +0 STR +2 Prof. Bonus = 2
Crossbow Attack Bonus: +0 1/2 level +0 DEX +2 Prof. Bonus +1 Fighter Weapon Talent [Two-Handed Weapons] = 2
All Trained Skills: Streetwise [Human Bonus Skill], Athletics, Endurance, Intimidate, Arcana [Multiclass Skill]
Skill Calculations:
Acrobatics: +0 DEX, +0 Armor Check Penalty, = Total: +0.
Arcana: +1 INT, +5 Training Bonus, = Total: +6.
Athletics: +0 STR, +5 Training Bonus, +0 Armor Check Penalty, = Total: +5.
Bluff: +0 CHA = Total: +0.
Diplomacy: +0 CHA = Total: +0.
Dungeoneering: +0 WIS, = Total: +0.
Endurance: +0 CON, +5 Training Bonus, +0 Armor Check Penalty, = Total: +5.
Heal: +0 WIS, = Total: +0.
History: +1 INT, = Total: +1.
Insight: +0 WIS, = Total: +0.
Intimidate: +0 CHA +5 Training Bonus, = Total: +5.
Nature: +0 WIS, = Total: +0.
Perception: +0 WIS, = Total: +0.
Religion: +1 INT, = Total: +1.
Stealth: +0 DEX, +0 Armor Check Penalty, = Total: +0.
Streetwise: +0 CHA +5 Training Bonus, = Total: +5.
Thievery: +0 DEX, +0 Armor Check Penalty, = Total: +0.

tinwatchman 4e starting character generator v0.25
programmed by jon stout for the tinwatchman company. available at www.tinwatchman.com

Bio:

CoaT

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